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RE: [ns] patch: tcp.cc slow-start bug ?
Ok, this was a bit to simple.
A better try:
tcp.cc
void TcpAgent::send_much(int force, int reason, int maxburst)
{
send_idle_helper();
int win = window();
int npackets = 0;
if (!force && delsnd_timer_.status() == TIMER_PENDING)
return;
/* Save time when first packet was sent, for newreno --Allman */
if (t_seqno_ == 0)
firstsent_ = Scheduler::instance().clock();
if (burstsnd_timer_.status() == TIMER_PENDING)
return;
+ int i=0;
+ while ( t_seqno_ <= highest_ack_+wnd_ && i< win && t_seqno_ < curseq_)
- while (t_seqno_ <= highest_ack_ + win && t_seqno_ < curseq_)
{
+ i++;
if (overhead_ == 0 || force)
--
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